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Good Time Tickets header image  .gif

Encourage, motivate, and reward appropriate behavior by catching students when they're being good!

Tickets are perfect for your positive reinforcement plans - simple to use and easy to manage in the classroom, playground, even on field trips! Use as a daily or weekly incentive.



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500 Tickets Per Roll!

 

For more detailed product information, please click on the product picture.

 

HH701D
$6.39
Mouse
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HH702D
$6.39
Cat
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HH703D
$6.39
Dog
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HH704D
$6.39
Bear
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HH705D
$6.39
Star Rabbit
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HH706D
$6.39
Lion
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Use To Reward Students For:

  • following rules
  • turning in homework on time
  • staying on task
  • participating in group work
  • cooperating
  • completing assignments
  • keeping desks organized
  • remembering to raise hands
  • meeting individual goals
  • improved quiz grades
  • being considerate of others
  • good behavior in halls
  • even reward everyone when the entire class turns in assignments on time
  • Students save their tickets to trade in for predetermined rewards at the end of a timeframe you choose, a week for example.


    Possible Rewards:

  • treat from your goody bag
  • be first in line
  • lunch with the principal
  • sit at teacher's desk
  • trade in for a homework pass
  • use to recognize extra credit
  • choose a fun activity sheet
  • choose a book for the teacher
          to read to the class
  • be a helper with younger students
  • extra computer time, free time,
          or learning center time
  • class can pool their tickets to earn
          a popcorn or pizza party
  • write student names on ticket
          backs and use for a drawing
  • choice of class job
  • in addition, students might suggest rewards for which they can trade in tickets
  •  

    Variations On Systems That Incorporate Tickets:

  • use a different ticket color for each day of the week
  • use specific colors for different grade levels
  • use different colors for different subjects
  • You'll see progress when you reward behaviors as quickly and as often as possible. Then adjust your program, gradually reducing the frequency of rewards, emphasizing that you expect the improved behaviors to continue.