even reward everyone when the entire class turns in assignments on time
Students save their tickets to trade in for predetermined rewards at the end of a timeframe you choose, a week for example.
Possible Rewards:
treat from your goody bag
be first in line
lunch with the principal
sit at teacher's desk
trade in for a homework pass
use to recognize extra credit
choose a fun activity sheet
choose a book for the teacher to read to the class
be a helper with younger students
extra computer time, free time, or learning center time
class can pool their tickets to earn a popcorn or pizza party
write student names on ticket backs and use for a drawing
choice of class job
in addition, students might suggest rewards for which they can trade in tickets
Variations On Systems That Incorporate Tickets:
use a different ticket color for each day of the week
use specific colors for different grade levels
use different colors for different subjects
You'll see progress when you reward behaviors as quickly and as often as possible. Then adjust your program, gradually
reducing the frequency of rewards, emphasizing that you expect the improved behaviors to continue.